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August 13, 2013 at 11:30 AM #3274tyc00n10Keymaster
The most commonly used options.txt configurations are:
AttractionSceneryAllowTerrainIntersect Allows Scenery To Intserect with terrain AttractionSceneryAllowSceneryIntersect Allows Scenery To Intserect with other scenery TrackAllowSameTrackIntersect Allows Track to intersect with itself. Additional parameters:
- Brightness [0.0 to 1.0]
- MultiSample [0 for none, 1..N otherwise]
- AdvancedPhysics
- PathEditorCameraFollow
- PathEditorGUIMode
- TrackEditBackwardsLikeRCT2
- Firsttime
- SkipCacheWarming [<float> in seconds]
- TrackEditorMovesCamera
- ShowTrackSectionSymbolNames
- AllowTestAllTrackedRides
- PauseOnLoseFocus
- TrackAllowSameTrackIntersect
- AttractionSceneryAllowSceneryIntersect
- AttractionSceneryAllowTerrainIntersect
- DynamicBatchTriCutoff
- StaticBatchTriCutoff [<tricount>]
- DetailMapTerrain
- AutoScrollAtEdge
- LevelTerrainUnderTracks
- SmoothDuringAutoLevel
- AutoLevelTerrain
- Swaying3dTrees
- HighQualityTrees
- ImportMyMusic
- RidesDontBreakDown
- GuestsHaveNoCamcorders
- GuestsHaveNoCameras
- GuestsRideUnratedRides
- GuestsRevisitRides
- GuestsIgnoreRideCost
- GuestsIgnoreNausea
- GuestsIgnoreRideIntensity
- GuestsHaveFixedHealth
- GeometryImposterTolerance
- SceneryVisibilityAlpha
- Bloom
- ModulateX2
- Shadows
- CameraUserControlMode [<0, 1, 2, 3?>]
- CameraIsometricContols
- CameraIsometricView
- CameraFocusIsMiddleScreen
- DistantMountains
- ReflectBackground
- MaxTerrainTypes
- DisableHorizonMapping
- DisableAutoAnimalInjection
- SkipBannerSequence
- SkipStartScreen
- RideLOD [LOD (?)]
- TrackLOD [LOD (?)]
- SupportLOD [LOD (?)]
- BuildingLOD [LOD (?)]
- FenceLOD [LOD (?)]
- MaxMusic [Maximum simultaneous music]
- MaxSounds [Maximum number of sounds]
- MusicVolume [Music volume (000-100)]
- GUIVolume [GUI volume (000-100)]
- GameVolume [Game volume (000-100)]
- TemperatureUnits [0 for Celcius, 1 for Fahrenheit]
- Units [0 for metric, 1 for imperial, 2 for SI]
- Currency [0-9 for £, $, €, ¥, Kr, NT$, AU$, NZ$, HK$ or SG$]
- ScreenGFDriver [0 for GF2, 1 for GF4]
- ScreenPixelFormat [0 for A8R8G8B8,1 for R5G6B5,2 for X8R8G8B8]
- Fullscreen
- Resolution [<x> <y>]
Soaked! Expansion:
- [<keyId> <keySequence>] Keys
- [language?] Language
- [“Title of background music file”?] BackgroundMusic
- ShowPersonStateToConsoleButton
- Bool_AutoDetectBatchCutoff
- WaterDroplets
- DebugAids
- EnablePointerLight
- ShowSkirtTrees
- MovieCaptureAVI
- TrackForceCanStart
- PoolEditorDrawGrid
- PoolPathEditorGuiMode
- PathEditorCameraFollow
- PathEditorGuiMode
- TakeVistaPointPhotos
- TakeCoasterPhotos
- TakeAllPhotos
- AggressiveZBias
- EnableIME
- LaserRayHit
- Refraction
- Bloom
- ModulateX2
- InvertRideCamYAxis
- BlendSceneryLODs
- CompressTextures
- CameraIgnoresScenery
- WaterFlowEnvMap
- Sky
- Clouds
- CorrectDayNightCycle
- GrowGrass
- ReflectParticles
- ReflectPeople
- ReflectScenery
- ReflectTerrain
- ReflectInMultipleSurfaces
- WaterBumpEnable ReflectEnable
- DisableWeather
- DisableAutoPersonInjection
- SkipBannerSequence
- TrackedRideUpdateFreq [+ve for fixed fps, -ve for capped fps (?)]
- GeometryImposterTolerance [<Tolerance>]
- GeometryImposterDistance [<Distance>]
- SceneryVisibilityAlpha [<Alpha>]
- SceneryLOD [<LOD> (?)]
- PathLOD [<LOD> (?)]
- VegetationLOD [<LOD> (?)]
- AnimalLOD [<LOD> (?)]
- GuestLOD [<LOD> <ViewDistance> (?)] (?)]
- GraphicsQuality [0-4 or 5 for Custom]
- AlphaRemap
- AutoLODDensityEnd
- Density AutoLODDensity
- ShadowsType
- ShadowsDetails
- Shadows
- CameraControls [0/1/2]
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